EST. 2023
CASE STUDY // EDUCATIONAL FIRST-PERSON GAME

The Warsaw Uprising (2024)

SITUATION & TASK

Conceived as an interactive museum installation concept for 'ANU - Museum of the Jewish People'. The mission was to engage younger generations with historical narrative through an immersive first-person educational game. The technical challenge was to reconstruct historically accurate, emotionally gripping environments that seamlessly guide combat layouts and gameplay flow.

ROLE & SYSTEM

Lead Environment Designer & Modeler (Team of 3). Orchestrated the complete level layout and architectural asset pipelines. Personally conceptualized the environment layout, adapted archival photographs to reconstruct the Great Synagogue of Warsaw, and designed complex real-time environmental narrative systems.

TECH STACK

Unity, Reference-Based Modeling, Real-time Particle Systems (Fire/Smoke VFX), Architectural Lighting Layouts, Asset Kitbashing, Environmental Storytelling, Auto Maya

PROJECT INFO

Duration: 1 Academic Semester.

Context: Museum Heritage & Digital Media Course Project.


Historical Synagogue Reconstruction Reference

Reference-Based Asset Reconstruction

To ground the educational narrative in authentic history, conducted an architectural photo-study of the Great Synagogue of Warsaw. While adopting a baseline environment structure, personally modeled and configured the entire inner geometry from scratch based on historical blueprints—including the detailed Holy Ark (Aron Kodesh), columns, and accurate layout scaling.

Real-time Fire VFX and Environmental Destruction

Dynamic Environmental Storytelling & VFX

Engineered the dramatic peak of the level by shifting the clean architectural sanctuary into a chaotic, war-torn space. Scripted and integrated real-time dynamic fire, dense smoke, and falling ember particle systems within Unity. Strategically placed destroyed props, overturned benches, and scattered books to amplify narrative depth and showcase the site's tragic history.