To ground the educational narrative in authentic history, conducted an architectural photo-study of the Great Synagogue of Warsaw. While adopting a baseline environment structure, personally modeled and configured the entire inner geometry from scratch based on historical blueprints—including the detailed Holy Ark (Aron Kodesh), columns, and accurate layout scaling.
Engineered the dramatic peak of the level by shifting the clean architectural sanctuary into a chaotic, war-torn space. Scripted and integrated real-time dynamic fire, dense smoke, and falling ember particle systems within Unity. Strategically placed destroyed props, overturned benches, and scattered books to amplify narrative depth and showcase the site's tragic history.