Integrated Google's Immersive Geospatial API with the Cesium plugin inside Unity. Developed the logic to map real-world GPS coordinates into runtime Unity world space, ensuring precise anchoring of digital monuments in public spaces.
Developed a custom holographic edge shader to give the main digital monument its solemn, ethereal look. Combined the shader with a stylized particle network inside Unity's VFX Graph to simulate dynamic, flowing lines of light that form the monument's structure in real time.
Designed a clean mobile interface prioritizing real-world user interaction. Engineered the system logic to handle real-time inputs—allowing users to seamlessly select and cast interaction triggers (like placing a candle or writing messages) within a controlled spatial radius around the monument.