EST. 2023
3D MODELING // ENVIRONMENT ART

Modular Environments & Interior Design

High-Fidelity Hospital Room Render

SITUATION & TASK

Focused on mastering modular world-building pipelines and interior lookdev for immersive environments. The core challenge was designing the structural layouts for both the Hospital and Diner scenes to serve as critical locations within the VR experience Ocean of Memories. This required a rigorous understanding of real-world scale and human proportions, ensuring that every modeled asset translates naturally and maintains visual integrity when viewed through a virtual reality headset.

ROLE & SYSTEM

Environment & Prop Artist. Built the global hard-surface structures, modeled complex medical and environmental prop assets, executed clean UV layouts, and established the lighting architecture to emphasize cinematic depth and environmental storytelling.

TECH STACK

Autodesk Maya, Hard-Surface Modeling, Topology Optimization, UV Mapping, Cinematic Lighting, Material Lookdev, Arnold / Real-time Rendering.

PROJECT INFO

Focus: Interior & Exterior Environments.

Pipeline: High-to-Low Poly Workflow.

Asset Integrity: Sub-D & Hard-Surface Modeling.


Hospital Prop Topology and Wireframes

Clinical Interior & Asset Topology

Constructed a highly detailed clinical hospital room environment, balancing realistic interior scale with optimized hard-surface topology. Modeled intricate, specialized assets including a mechanical hospital bed, IV drip stands, and complex window blind assemblies. Emphasized clean edge-loops and uniform polygon distribution to ensure artifact-free smoothing and accurate light baking during the rendering phase.

Retro Diner Environment Showcase

Scene Assembly & Custom Interior Modeling

Executed the structural hard-surface modeling for the diner's exterior frame, modular wall architecture, and select custom interior assets in Maya. Shifting to Unity for final scene assembly, I integrated these proprietary assets alongside curated marketplace prop packages to build a fully realized, dense environment. The technical pipeline focused on unifying these combined asset sources through custom real-time lighting management, material lookdev calibration, and post-processing layers to maintain a cohesive retro aesthetic.