Constructed a highly detailed clinical hospital room environment, balancing realistic interior scale with optimized hard-surface topology. Modeled intricate, specialized assets including a mechanical hospital bed, IV drip stands, and complex window blind assemblies. Emphasized clean edge-loops and uniform polygon distribution to ensure artifact-free smoothing and accurate light baking during the rendering phase.
Executed the structural hard-surface modeling for the diner's exterior frame, modular wall architecture, and select custom interior assets in Maya. Shifting to Unity for final scene assembly, I integrated these proprietary assets alongside curated marketplace prop packages to build a fully realized, dense environment. The technical pipeline focused on unifying these combined asset sources through custom real-time lighting management, material lookdev calibration, and post-processing layers to maintain a cohesive retro aesthetic.