Designed a claustrophobic layout that forces players into tense exploration. Applied cinematic post-processing profiles to establish a dark, unsettling aesthetic that reinforces the narrative context.
Co-engineered a seamless mechanical puzzle interface within the level layout. Designed and integrated an interactive jigsaw puzzle flow where players manipulate scattered environmental items to piece together critical structural clues. Synced the gameplay logic with directional audio triggers and voice-over scripts to deliver eerie, immersive feedback upon puzzle completion.